\gddchapter{Game progression}

\section{Structure of the Game}

The game has one level, a rescue mission in which the player needs to rescue
his brother. Despite only having one level the player can choose his entry point 
between 2 options. They can also choose one staring item from 3 options. 




\section{Level layout}
The level consists of the -1, 0, 1 and 2 floor, four in total.
Below you can see the layout of all of the levels:


\section{Difficulty Curve}

The starting floors should not pose too big of a danger to the player, in a way that They
don't have to engage in combat to get through them if they choose so. 
As they go up the building the difficulty will increase. The closer
get to rescuing their brother they have higher chances of getting into gunfights. 

After picking up the brother the game will be more difficult than beforehand. forcing the
player to decide on best way out the building.

The highest floor has the highest risk of death, while providing the quickest possible evacuation from the
building. 

\section{Objectives \& Reward}

The main objective is rescuing main character's brother from the building. There's also a secondary
objective in a form of killing all of the opponents, but that one is fully up to the player.